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Memory Lane

From the first day until now, this class has been an adventure every day. My first attempt at Rhino6 was with the castle, and honestly it gave me a false impression that this class would be "easy"  Needless to say, I had a lot to learn. The longest of the projects for me was the 2D project, mainly because I couldn't think of any 2D designs for the life of me, at least until I came up with this. With the Disassemble assignment it was anything but easy or rudimentary. For that project I had to learn surface modeling a week before we learned it in class in order for me to complete my piece. For the wearables project I had problems conceptually until I remembered that it didnt have to be a ring! I ended up creating a pendant that revolved around a glass tool that is very important to me, Diamond Shears. I sent the design to Shapeways and got back an amazing looking pendant back that I'm completely obsessed with! And finally we come to t...
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Chess Pieces: Milestone Final

So you might remember our preliminary models for each of the pieces As you can see, not a lot has changed except for... whats that? Oh a completely redesigned knight piece that doesn't read as a bishop! This project was a lot of fun to do, and surprisingly I didn't end up having too much difficulty with it. The only piece that gave me any trouble while I was trying to print it was the king. The king just kept breaking free from the base of the printer and causing a mess. It was a super easy fix however because all that I needed to do to fix it was just trim off a millimeter from the bottom of the design in order for it so stick better! I've had a blast with each and every one of these projects and designs. I look forward to what I'll be able to do and learn in the future from all of this. Thanks for coming along with me!

Chess Pieces: Preliminary Models

Here we are, the last project of the semester! What a journey it has been! All that's left is to create a set of chess pieces that we're going to 3D print. I'll skip the formalities and get straight to the designs. This first set of designs were very rough and far too complex for what I should be doing, and let's be honest, where do I go from here? So instead I decided to take a more simplistic and modernist approach to the whole project. In the picture you see above, you will see my first draft for what I wanted my King to look like. The only thing that I really liked about it though was that top bit. Let's keep that and scrap the rest! Ok.... It's done... whew that was tiring... Ok, so this is the preliminary models for what I'm thinking. I love the fact that they come across simple yet complex, and I love that each of them look like they belong together which isn't an easy task in itself. I definitely thing I'll be doing some sort...

Wearable's: The Final Product

We've come a long way from where we originally started. remember those ring designs that I has to create and actually considered using for this project? Yea.... well, I decided to not go with any ring ideas at all and go straight for a different sort of wearable. I actually chose to make a pendant, and its actually one that I really care a lot about! This pendant contains a very small model for a tool that I use in glass blowing all the time called "diamond shears". It took me a surprisingly long amount of time to come up with this idea. I don't even have a reason why it came to mind, it just did. After rendering the pendant in Rhino6, and creating this beautiful representation of it, as seen above, I proceeded to upload it to Shapeways which is a 3D printing company that will print basically anything for you. The first thing before anything else was to make sure that the model met all of the requirements that their company asks for. Luckily our desi...

Wearable's: The Concept

In class,we were required to think of, and design a set of 3 wearable objects that we could potentially get made into our final product. Although I don't have the original 3 that I acme up with, I do however have two different designs that I considered greatly. As you can tell by the design, mine was a little lack luster which made me really contemplate what sort of wearable I wanted to make. Luckily there was a lot good dialogue between myself and my fellow classmates about where we could take our concepts. I feel like we each walked away with a direction in mind. I know it's a short post this week, but to be honest, there's not a lot to say. See you in the next post!

Disassembled: The Final Product

Here we are, the home stretch. After the long journey to get to this point in the creation process, all that's left is to render the completed pacioffi. There's not too much to say at this point, so I'll run you through what we're looking at. Currently we are looking at a 3D rendering of a pair of pacioffi in both its constructed and exploded views. I originally had a harsh texture added to the pacioffi in order for them to seem more like they were made of metal. This actually prevented them to be rendered correctly. In the end, I removed the added texture which resulted in the pleasant surprise that, because the texture/colour that I chose was clasified as metal, it came with a nice subtle metal texture which ended up working wonderfully for the final product. In the end, all I ended up having to do to make this look like a completely rendered object was just add a bit of lighting and find a nice position from which I should render. I hope you enjo...

Disassembled: Progress was made

Continuing from where we left off... After the shaping of the handles was completed, we continued forward to the hardest of the thing that we had yet faced. The curve that connects the handle to the flat part of the pacioffi looks like a very simple innocent curve that wouldn't take too much to render. That at least was the assumption that I had when I had first started this project. Initially the idea that both my teacher and I had thought might work was lofting several circles and a rectangle together in order to finesse the basic curve of the handle. Although this seemed to work in it's general sense, the problem that I faced was that I was left with a large chunky 3D object that when cut in half, could not be made into a closed polysurface. After continuing to troubleshoot and discussing this problem with my teacher, he suggested that we try surface modelling the curve as an alternative to lofting. Seeing as that solution did end up working, as seen ...